Formation Lab

HomePlaysPA Boot Right

PA Boot Right: A No-Run Zone Play (5v5 NFL FLAG)

In NFL FLAG, the no-run zones sit 5 yards before midfield and 5 yards before the end zone. When the ball is spotted there, you have to throw a forward pass. Defenses know it, so they drop everyone into pass coverage. PA Boot Right uses the threat of a run anyway. The QB fakes a handoff, rolls away from the fake, and throws to a flat or corner route on the roll side.

What it beats

  • Defenders who react to the backfield. Even in the no-run zone, young (and adult) defenders take a step at a fake.
  • Goal-line man coverage. The roll-out puts a receiver on a short throw while his defender is in traffic.
  • Crowded middles. Defenses pack the middle near the goal line, and this play attacks the sideline.

Formation and routes

Right: Y in the right slot, Z wide right. X is in the backfield to the QB's left. C at center, QB in shotgun. Five players: QB, C, X, Y, Z.

  • X: fake the handoff going left, then run to the left flat.
  • QB: fake the handoff to X going left, hide the ball, boot (roll out) to the right behind the line.
  • Y: quick out/flat to the right at 2–3 yards (first read).
  • Z: corner route to the back right pylon (second read).
  • C: snap and sit at 3 yards over the ball.
-551015LOSXQYZC
Solid line is the route. Dashed line is motion. The mark is where the ball arrives. Q is the quarterback.

How to run it

  1. Snap. The QB and X meet for the fake. The QB pulls the ball back and keeps it hidden on the right hip.
  2. The QB rolls right, staying behind the line of scrimmage. X keeps running to the left flat.
  3. Y breaks to the flat. If his defender bit on the fake, throw it early.
  4. Z pushes to the goal line, then breaks to the pylon. That is the throw if the flat defender jumps Y.
  5. If both are covered, throw back to X in the left flat, or to C sitting underneath.
  6. Throw before the pass clock runs out. Do not cross the line with the ball.

Coaching points

  • The fake has to look like your real run. Run your jet or handoff play earlier in the game so the fake means something.
  • The QB never crosses the line. In 5v5 NFL FLAG, the QB can't run with the ball. A boot is a pass.
  • Throw on the move toward the target. Square the shoulders to the receiver.
  • Use the back line. Z's corner throw should be catchable only by Z or out of bounds.

Common mistakes

  • The QB gets so deep on the roll that the throw becomes 20 yards long.
  • X stops after the fake and gives the defense a spare player.
  • The QB drifts over the line of scrimmage before throwing. That is an illegal run in the no-run zone.
  • The receivers bunch up near the pylon and one defender covers both.

Variation: PA Boot Throwback

The QB boots right, then stops and throws back to X in the left flat. It works well once the defense starts chasing the boot.

No-run zone rules recap (check your league)

  • Where: in NFL FLAG rulebooks, 5 yards before midfield and 5 yards before the end zone.
  • What: if the ball is spotted in a no-run zone, the play must be a forward pass. A handoff followed by a run is not allowed. A handoff followed by a forward pass from behind the line generally is.
  • Fakes: a fake handoff isn't a handoff, so the rusher still has to respect the rush line and the pass clock. How rush timing works after a fake can vary, so check your league.
  • Exceptions: some league rulebooks waive no-run zones for the youngest divisions (one we read waives them for K–1st grade). Many rec and adult leagues use different zones. Check your league.
  • Blocking: no blocking or screening anywhere on the field.

Printable wristband card

PA BOOT R (NRZ OK) | QB: fake X, boot R | Y: flat R | Z: corner | X: fake, L flat | C: sit 3

Short form: BOOT R: Y flat, Z corner, X fake-flat

FAQ

What is the no-run zone in NFL FLAG football?
In NFL FLAG, the no-run zones are 5-yard areas before midfield and before the end zone. If the ball is spotted inside one, the offense must throw a forward pass to gain the first down or score. Running plays are not allowed there. Some leagues change or waive this rule for younger divisions.
What plays work in the flag football no-run zone?
Quick, high-percentage passes work best: flats, slants, corner routes and play-action roll-outs. A fake handoff still pulls defenders, which opens short throws to the sideline. Avoid plays that need a long-developing deep route near the end zone.
Can you block in flag football?
No. NFL FLAG and most flag leagues ban blocking and screening. Receivers have to run routes without stepping into a defender's path to free a teammate.

Animate this play free in Formation Lab — draw PA Boot Right, watch the fake and roll animate, and text it to your team.